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Old Jul 28, 2009, 05:03 PM // 17:03   #21
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Originally Posted by Martin Firestorm View Post
Its a dumb complaint that seems to fail to acknowledge the difference between the pve and pvp versions of some skills while at the same time basing the complainit on exactly that. Kinda weird actually.
Oh I understand PvE to PvP spell modifications just fine thank you.

But most spells that are changed for PvP, are slightly modified. This spell that I mentioned inparticular is completely a different spell.

Basically this. It's like saying "Hey I see you like using Conjure Phantasm in PvE. Well in PvP, it's no longer Conjure Phantasm. It is now Energy Tap. But you still get to keep the name and icon, but now it just steals energy instead of draining health."

That is what I mean by it becomes a completely different spell. One version of the spell gives you energy. The other version summons spirits. Two different spells completely, just cause of PvP to PvE. Not a minor change like most spells.
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Old Jul 28, 2009, 05:06 PM // 17:06   #22
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It's because of the terrible pve/pvp skill split. PvEers want overpowered skills so they can roll through HARD mode with no problem. There would be no way that anet can put this pve signet in pvp. BTW, not only is signet of spirits like this, you also cant for get unyielding aura and aegis.
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Old Jul 28, 2009, 05:15 PM // 17:15   #23
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Maybe it should a health gain or regen thing for spirits, one that doesn't end up killing those affected (since it's elite). Kinda like Blood of The Master for Spirits.
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Old Jul 28, 2009, 05:19 PM // 17:19   #24
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Originally Posted by SpyderArachnid View Post
The whole point of this thread, is why change a spell to something else completely different from the original?
You keep saying that this is the point of the thread but you have yet to give a reason why you think this is bad for the game and why making PvE and PvP versions similar is better in every single circumstance.
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Old Jul 28, 2009, 05:27 PM // 17:27   #25
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Originally Posted by Still Number One View Post
You keep saying that this is the point of the thread but you have yet to give a reason why you think this is bad for the game and why making PvE and PvP versions similar is better in every single circumstance.
That's because Spyder changed focus half-way through the thread when he/she realized that people thought it was stupid. Also, I forgot to mention that Armor of Unfeeling now has a different functionality as well in PvP. So we're up to what? 6 skills that are better off with different functionalities.

It's a good thing for the game.

/closethread please.

[email protected] an infraction for saying /closethread.

Last edited by Karate Jesus; Jul 28, 2009 at 07:50 PM // 19:50..
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Old Jul 28, 2009, 05:33 PM // 17:33   #26
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Originally Posted by Still Number One View Post
You keep saying that this is the point of the thread but you have yet to give a reason why you think this is bad for the game and why making PvE and PvP versions similar is better in every single circumstance.
And? As I said in my first post, I was ranting. I never said I had a solution to fix this or how this affects anyone. I just think in general, that it is stupid.

My basis is this. Why have two completely different spells combined in one? I used SoS as an example. Originally, SoS gave you energy. Then the update came, and they changed to PvE version to something completely different and now it gives you spirits. Instead of doing that, they could of just made a new spell called "Summon Spirits" that would of done the same and then have no need to change an already existing spell.

But instead, they felt it necessary to have two completely different spells, and combine them into one spell. And then have it change in PvP/PvE. Yes there is other spells like this. I know this. I'm using SoS as my example.

My point is, why have one spell with two completely different uses depending on PvP/PvE, when it would of just been easier to have them as two different spells? The spells have no similarities in any way at all. So why have it as one spell? If a spell is changed in PvE/PvP, it is usually a slight modification from the original, but still has the same affect. This spell in general, and others, are two complete opposites.

Like I said before. I was just ranting about how ridiculous it is to have one spell with two completely opposite and different uses depending on whether you are in PvP or PvE. They should of just made a seperate spell for "Master Togo's Spirits" instead of changing an already existing spell. When you go into PvP, you expect small changes to your skills, but this is a huge difference to one spell when you switch to PvE/PvP.
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Old Jul 28, 2009, 05:38 PM // 17:38   #27
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Quote:
Originally Posted by SpyderArachnid View Post
They should of just made a seperate spell for "Master Togo's Spirits" instead of changing an already existing spell. When you go into PvP, you expect small changes to your skills, but this is a huge difference to one spell when you switch to PvE/PvP.
If they were to make a new skill, it would have took more time, so it would have been better to change the existing one anyway. Regardless, there were better elites to choose from all of the time, and in PvP, nobody would have used it anyway, consiering OoS was already the beacon of energy management for Ritualists.

This thread is pointless.
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Old Jul 28, 2009, 05:40 PM // 17:40   #28
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Originally Posted by Karate Jesus View Post
That's because Spyder changed focus half-way through the thread when he/she realized that people thought it was stupid. Also, I forgot to mention that Armor of Unfeeling now has a different functionality as well in PvP. So we're up to what? 6 skills that are better off with different functionalities.

It's a good thing for the game.

/closethread please.
Only reason I started talking about other spells, is cause everyone brought up other spells that were similar to what I was talking about. So naturally, the discussion will change to all spells that are related to the issue.

I was not aware at the time of all the other spells that have the same affect as SoS. When they were brought to my attention by everyone saying "Don't forget this spell! And this spell! Oh yeah! This one too!", then of course. The subject will slightly change, but still stay on the same base.
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Old Jul 28, 2009, 05:41 PM // 17:41   #29
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Originally Posted by SpyderArachnid View Post
And? As I said in my first post, I was ranting. I never said I had a solution to fix this or how this affects anyone. I just think in general, that it is stupid.
So then this is a completely pointless thread that is not constructive in any way. You just admitted this whole thing is just a QQ thread about something you don't like, yet you decide it isn't a big enough problem for you to form an argument about why it is a negative aspect of the game, and why it would be better for the game if this never existed.

I'm gonna have to agree with Karate Jesus and say this thread should probably be locked based off the fact that the OP makes no argument and is just ranting for the sake of ranting.
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Old Jul 28, 2009, 05:47 PM // 17:47   #30
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Originally Posted by Still Number One View Post
So then this is a completely pointless thread that is not constructive in any way. You just admitted this whole thing is just a QQ thread about something you don't like, yet you decide it isn't a big enough problem for you to form an argument about why it is a negative aspect of the game, and why it would be better for the game if this never existed.

I'm gonna have to agree with Karate Jesus and say this thread should probably be locked based off the fact that the OP makes no argument and is just ranting for the sake of ranting.
And now you understand.

How many of these posts with people just letting off steam have you read? That's all I was doing. I admitted in the beginning that I was just ranting about how stupid it was. That was it. There is tons of posts here of people just ranting. I just wanted to get my frustrations out about something I thought was ridiculous just like everyone else does. Is that so wrong? Didn't think it was such a big deal to express my opinion on this forum. If everyone doesn't appreciate an opinion, then what's the point of even posting?
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Old Jul 28, 2009, 06:00 PM // 18:00   #31
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The only reasonable complaint I see here is that the two versions still have the same name.

They don't remove skills from the game and have never added a completely new one (to an already released campaign), most likely because of programming complexities and policy. Their only options if they want to add new functionality to a skill that just wouldn't be balanced in either PvP or PvE is to nerf the offending version into oblivion, or just make the versions have different functionalities.
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Old Jul 28, 2009, 07:16 PM // 19:16   #32
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I don't think it deserves it's title as an elite skill in PvP, but changing that would probably cause a rage storm.
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Old Jul 28, 2009, 07:17 PM // 19:17   #33
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ok from reading all this crap... ya i have nothing to say the OP is making no sense... so ur asking why the PvP skill is completely different from the PvE skill?

do you honestly expect anyone to answer that to a standard that would satisfy you?
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Old Jul 28, 2009, 08:45 PM // 20:45   #34
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Quote:
Originally Posted by SpyderArachnid View Post
Like I said before. I was just ranting about how ridiculous it is to have one spell with two completely opposite and different uses depending on whether you are in PvP or PvE. They should of just made a seperate spell for "Master Togo's Spirits" instead of changing an already existing spell. When you go into PvP, you expect small changes to your skills, but this is a huge difference to one spell when you switch to PvE/PvP.
1. SoS is not a spell. A minor point, but you've typed "spell" about 7000 times in this thread. It's a skill, and it's a signet, but it's not a spell. It may seem minor, but in at least one example of a split skill that you've dismissed, Warrior's Endurance, the difference is the skill type. And it actually makes a difference.

2. If they added a new elite, it would have stripped away the title status of thousands of players who had obtained the Canthan and Legendary Skill Hunter titles. While it wouldn't have been hard to just cap one more skill, the drama resulting from those players having to spend another 1k and ten minutes capping the skill would be far worse than the outrage of, well, one person on a forum.
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Old Jul 28, 2009, 10:46 PM // 22:46   #35
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Originally Posted by Necromas View Post
The only reasonable complaint I see here is that the two versions still have the same name.

They don't remove skills from the game and have never added a completely new one (to an already released campaign), most likely because of programming complexities and policy. Their only options if they want to add new functionality to a skill that just wouldn't be balanced in either PvP or PvE is to nerf the offending version into oblivion, or just make the versions have different functionalities.
I think Necromas identified and answered your OP question nicely. As for why they made the PvE version of Signet of Spirits behave the way it does, that question has also been answered amidst the ragefest :P
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Old Jul 29, 2009, 10:30 PM // 22:30   #36
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They changed it to annoy retarded players. Looks like it worked.
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Old Jul 30, 2009, 08:05 AM // 08:05   #37
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Originally Posted by Karate Jesus View Post
SoS has been like this forever. Why are we complaining about it now?

And do you seriously want the PvE version in PvP? Rits would be able to hold shrines in AB by themselves. Capper heroes in HB would all be rits. And I don't even want to think about what would happen in GvG and HA.

Oh, and there are tons of examples where PvE/PvP splits have been good for the game (WE for example). So....please, just get over it.
Okay, lets pretend for a sec it worked in PvP as it does in PvE, albeit with a 3 second cast time.

Your team of Ritualists all cast their spirits. Which all overwrite each other, and only the last caster's spirits remain, barring any slight differences in build. Okay, so you can spread them out over the map so they don't. Well then I'd like to introduce you to my friends Unnatural Signet, Spiritual Pain, Signet of Binding, and every single AoE (specifically the ones that cause burning, like RoJ). If everyone starts using Ritualists for spirits in PvP, people are simply going to take one of the many counters to them. And unlike PvE, you can't shuffle them around or heal them very easily, and you can't dump them all out in ~3 seconds, it'd be more like ~10-15.
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Old Jul 31, 2009, 01:11 AM // 01:11   #38
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Troll thread. C'mon guys... -.-
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Old Aug 04, 2009, 07:14 AM // 07:14   #39
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Originally Posted by SpyderArachnid View Post
Instead of doing that, they could of just made a new spell called "Summon Spirits" that would of done the same and then have no need to change an already existing spell.
"New" spell?
http://guildwars.wikia.com/wiki/Summon_Spirits
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Old Aug 04, 2009, 11:19 AM // 11:19   #40
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Pretty sure this has run its course.
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